eDRUMin 1.6.2 BETA

Dadwrshpdrum
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Re: eDRUMin 1.6.2 BETA

Post by Dadwrshpdrum »

Rob wrote:
Fri Jan 14, 2022 1:52 am
I'm implementing the ability to edit drum maps directly in the preset manager so they don't need to be sent to the device to make changes. Do you think I need to include the hihat transition points in the drum map like is shown in the pic? Probably not right. I'm starting to think that I should have made the number of levels fixed at 8. And for applications that use fewer, the note assignment could just be duplicated. That would make the hihat function properly when switching maps without needing to adjust transition points...not really sure what to do here.
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If you have already got what is pictured working then I don’t see a reason to change. However, if that’s not the case then switching to a fixed set of 8 levels I think would work. For current and new HH level users a video explaining how to use 8 levels for a 4 level module is all that is needed. The different module/vst drum maps would need to be updated.

My personal story is that I started with CC. I used CC for SSD5, Roland TD-17, and EZD2. Overtime I basically only ended up playing the Gospel EZX kit in EZD2 and I got really tired of the EZD2 minimal level of control. So I switched to HH levels. There was no EZD2 drum map, and EZD2 uses only 7 levels. So it was a minor frustration to get that working. I then saved device snapshots for CC and HH levels so I could still switch from EZD2 to SSD5.5 or TD-16. However, I never really did this. Mostly because I found it difficult to keep up with configuration control when I tweak a trigger setting for a pad in the HH levels device snapshot, and then making sure that same tweak was saved to the CC device snapshot. So I just stopped and exclusively used HH levels and EZD2. Fast forward to Christmas, and I treated myself to a gift of SD3. With the advanced controls in SD3 I switched back to CC4. I likely stay with CC4 for now on.

My latest frustration is how to toontrack does not keep a common drum map between their products. That is super annoying. I now need to invest time in picking the kits I want to play in SD3, and adjusting those maps to my standard eDRUMin midi map. It seems like toontrack could make is easier…. I am a new SD3 so maybe I’m missing a global change option.
TD-17KVX, PD-125BK snare, PDX-100 Tom, PDX-12 Toms, PDX-8 Toms, CY-5 splash, CY-15R ride, CY-13R China. eDRUMin 10 with TD-17 slave module. MacBook Pro (16gb RAM and 1TB SSD). SSD5.5 and EZD2. Abelton Live.
hang12
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Re: eDRUMin 1.6.2 BETA

Post by hang12 »

Dadwrshpdrum wrote:
Sat Jan 15, 2022 3:07 pm
My latest frustration is how to toontrack does not keep a common drum map between their products. That is super annoying. I now need to invest time in picking the kits I want to play in SD3, and adjusting those maps to my standard eDRUMin midi map. It seems like toontrack could make is easier…. I am a new SD3 so maybe I’m missing a global change option.
This is absolutely the main reason why I have been requesting drum mapping - due to the lack of SD3 library mapping commonality. Trying to cross between kits with different maps and numbers of pieces with varying amounts of articulations for each piece is a real head scratcher. It's almost as bad as having to update your software for the first 1/2 hour (or more) every time you turn on the computer.
Additionally, it's not just within SD3, but drum mapping in general - for returning to using hardware drum modules, or synths, or other software drum libraries. On the fly.
Many yays to Rob, if he can pull off a nice workable universal mapping interface.
@Dadwrshpdrum, the SD3 edrum midi mapping section is a must to learn. It's a little tricky to start, and you have to re-apply maps once you've created/modified them, and saving overall snapshots in the host DAW is yet another layer, but not always the immediate answer.
Having a dedicated forum section to eDRUMin/SD3 users might be useful.
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Rob
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Re: eDRUMin 1.6.2 BETA

Post by Rob »

I've decided to go without the transition points, and if the user has the hihat set to use assignments from the drum map, the number of levels will be fixed at 8. Development is a bit slow going because I'm implementing lots of drag and drop functionality. Here's a pic of dragging the Tight hihat level onto Open 3. You can also drag one of those levels onto another preset to update it, or even drag all the 'Pedal' note or 'Pad' note assignments onto another preset.
image.png
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Dadwrshpdrum
Posts: 299
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Re: eDRUMin 1.6.2 BETA

Post by Dadwrshpdrum »

Rob wrote:
Sat Jan 15, 2022 11:07 pm
I've decided to go without the transition points, and if the user has the hihat set to use assignments from the drum map, the number of levels will be fixed at 8. Development is a bit slow going because I'm implementing lots of drag and drop functionality. Here's a pic of dragging the Tight hihat level onto Open 3. You can also drag one of those levels onto another preset to update it, or even drag all the 'Pedal' note or 'Pad' note assignments onto another preset. image.png
Looks good!
TD-17KVX, PD-125BK snare, PDX-100 Tom, PDX-12 Toms, PDX-8 Toms, CY-5 splash, CY-15R ride, CY-13R China. eDRUMin 10 with TD-17 slave module. MacBook Pro (16gb RAM and 1TB SSD). SSD5.5 and EZD2. Abelton Live.
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Rob
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Re: eDRUMin 1.6.2 BETA

Post by Rob »

Finally getting the hihat position indicator moving the right way.
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Rob
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Re: eDRUMin 1.6.2 BETA

Post by Rob »

Redesigning the pedal input interface. LOTS of work to go, but I think you'll like the new TRAVEL and Splash sensitivity controls. I've managed to also improve the timing of pedal notes making it a whole lot easier to trigger low velocity splashes, with the splash note coming less than 10ms after the pedal note--much more realistic sounding. Anyone want a velocity curve for the pedal note?
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Dadwrshpdrum
Posts: 299
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Re: eDRUMin 1.6.2 BETA

Post by Dadwrshpdrum »

Rob wrote:
Fri Jan 21, 2022 7:20 am
Redesigning the pedal input interface. LOTS of work to go, but I think you'll like the new TRAVEL and Splash sensitivity controls. I've managed to also improve the timing of pedal notes making it a whole lot easier to trigger low velocity splashes, with the splash note coming less than 10ms after the pedal note--much more realistic sounding. Anyone want a velocity curve for the pedal note?
image.png
Yes please to velocity curve.
TD-17KVX, PD-125BK snare, PDX-100 Tom, PDX-12 Toms, PDX-8 Toms, CY-5 splash, CY-15R ride, CY-13R China. eDRUMin 10 with TD-17 slave module. MacBook Pro (16gb RAM and 1TB SSD). SSD5.5 and EZD2. Abelton Live.
jacko
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Re: eDRUMin 1.6.2 BETA

Post by jacko »

velocity curve - if you're offering, sure why not? it's a voice like any other

this development is very exciting Rob. The best hi hat (in the best module) in the industry is going to get better - thanks for all the work
MisterE
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Re: eDRUMin 1.6.2 BETA

Post by MisterE »

jacko wrote:
Fri Jan 21, 2022 7:59 pm
velocity curve - if you're offering, sure why not? it's a voice like any other

this development is very exciting Rob. The best hi hat (in the best module) in the industry is going to get better - thanks for all the work
I SECOND THAT!!!
MisterE
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Re: eDRUMin 1.6.2 BETA

Post by MisterE »

Rob wrote:
Fri Jan 21, 2022 7:20 am
Redesigning the pedal input interface. LOTS of work to go, but I think you'll like the new TRAVEL and Splash sensitivity controls. I've managed to also improve the timing of pedal notes making it a whole lot easier to trigger low velocity splashes, with the splash note coming less than 10ms after the pedal note--much more realistic sounding. Anyone want a velocity curve for the pedal note?
image.png
Anything you can do to enhance the finesse of hi hat response is great news!
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