Hi Rob,Rob wrote: ↑Thu Aug 26, 2021 10:46 pmI've looked into this recently, and the processing part to distinguish shallow and deep rimshots is pretty simple. For me the tricky part is finding space on the UI for adding yet another note control. I will likely need to make significant UI changes before I'm able to support shallow and deep rimshots.
did you really think about adding that feature to the eDrumIn?
Thanks for all your efforts!
Manuel