eDRUMin version 1.3.1 BETA

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lalo
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Re: eDRUMin version 1.3.1 BETA

Post by lalo »

Rob wrote:
lalo wrote: Somehow it « half » updated because the low velocity hits trigger off center issue is fixed but hotspot suppression is still a bit wonky.
What do you mean wonky? Is it mistriggering suppression?
Well I set it as per the manual, setting first the amount to 0 and threshold to 20 but no matter where I hit the drum all hits fall into the green meter. So I can't set a thresh.
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lalo
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Re: eDRUMin version 1.3.1 BETA

Post by lalo »

Polyphonics wrote:The hihat controller seems to be better now, which is a much needed relief.

However an old foe has paid a visit to me again, which is pedal movement cancelling out cymbal hits despite the link being enabled. Note the lack of white dots when the pedal is moving, crosstalk is set to zero
HHxtalk.JPG
EDIT: OK so if anyone else is having this while Rob is away, my workaround is literally just:
1. recalibrate pedal
2. cycle through polarity settings until you go back to your original setting
3. cycle impact/pedal in the same way
4. play hihat for a bit
I can confirm this, after installing the 1.3.1 beta my hihat went bananas as well, missing hits specially after a chick or open close action, chicks triggered edge/bow, so I recalibrated 3 times it until I found the settings again to make it playable. Remember to plug and unplug the hihat and controller.
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Rob
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Re: eDRUMin version 1.3.1 BETA

Post by Rob »

lalo, you're using a VH-10 right? Pedal mode or impact?
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lalo
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Re: eDRUMin version 1.3.1 BETA

Post by lalo »

Rob wrote:lalo, you're using a VH-10 right? Pedal mode or impact?
No, it's a zildjian low volume 14" from diamond drums with a goedrum controller in impact mode...
MWJT42
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Re: eDRUMin version 1.3.1 BETA

Post by MWJT42 »

Mylo wrote:
948818EF-53FA-4532-AA52-BC9A4F6512CB.jpeg
With metal cymbals mounted with a slight tilt toward the drummer and with the piezo box and cable on the front as defined by the picture, gravity does a pretty good job of keeping the “front” toward the player. Complete 360 spinning isn’t really a problem, at least for me.

Essentially they are saying, move the piezo where it is least likely to be hit directly. (Which is what it really means when people say a side mounted trigger eliminates a hot spot. No... the hot spot over the sensor is still there but mounted in a spot where it won’t be hit.)
Thanks Mylo! I got it now..
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Rob
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Re: eDRUMin version 1.3.1 BETA

Post by Rob »

Changes in build 4
  • More positional sensing tweaks
I fixed several small issues to improve positional sensing precision and stability. Next week I'll take a look at pedal issues.
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lalo
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Re: eDRUMin version 1.3.1 BETA

Post by lalo »

Installed it and the issue center hits trigger off center came back but now also at higher velocities... so back to build 3 which was working fine( still not smooth transition from center to off center hits though)
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monospace
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Re: eDRUMin version 1.3.1 BETA

Post by monospace »

I've been doing that trick I saw Luke Oswald do on his stream: dramatically detuning the three articulations to better hear the transitions. It sure seems that build 3 had a more consistent crossover between edge, off center, and center. Not super noticeable when I reset the tunings, but that also depends greatly on which snare model I choose.
Last edited by monospace on Sat Sep 19, 2020 6:33 pm, edited 1 time in total.
Miscellaneous Roland triggers. ED-10 + ED-4. MacBook Pro (2015), 16G RAM, Big Sur. Superior Drummer 3. Logic Pro.
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Rob
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Re: eDRUMin version 1.3.1 BETA

Post by Rob »

There's one small change I made that could leave some center hits register off center if HSS settings were not optimal. I'll change it back to how it was in build 3.
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lalo
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Re: eDRUMin version 1.3.1 BETA

Post by lalo »

Rob wrote:There's one small change I made that could leave some center hits register off center if HSS settings were not optimal. I'll change it back to how it was in build 3.
Are you using SD3? One thing I notice is that when hitting the center the edrumin 10 doesn't send CC 0, in luke oswald video every time he hits the center it sends CC 0 and then as he hits off center to edge the CC number changes accordingly. For me it only starts sending CC as I hit towards the edge and it sends 64 or 84.
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