eDRUMin 1.3 BETA now available (again)

Post Reply
User avatar
Rob
Site Admin
Posts: 4655
Joined: Sat Aug 01, 2009 2:04 pm

eDRUMin 1.3 BETA now available (again)

Post by Rob »

eDRUMin version 1.3 BETA is ready for testing (again). Please keep all discussion about this BETA in this thread. I will maintain updated links to the latest BETA version below. Feel free to share your thoughts and suggestions. You can downgrade from this version, but your settings will be reset.
PC
http://www.audiofront.net/eDRUMin_Contr ... 3.0.28.zip

macOS
http://www.audiofront.net/eDRUMin_Contr ... 3.0.28.zip

New Features and Changes
  • New hihat mode for hihat setups that use a hihat stand, especially ones with top and bottom hats.
  • The trigger input for the the hihat controller is now set from the Pedal Editor page.
  • Added a splash sensitivity control.
  • Implemented a feature to prevent sound artifacts in SD3 when rapidly triggering the closed pedal articulation.
  • Added an option to send closed pedal note even when the hihat is closed very slowly (forum request).
  • Added an option to only send hihat position CC just before a hihat note is triggered, effectively disabling SD3's transitioning between hihat samples. (forum request).
  • UI performance optimizations.
  • Upadated Manual.
Bug Fixes since 1.2
  • Fixed an issue with crosstalk cancellation.
  • Fixed an issue importing presets.
  • Fixed device color being reset after factory reset.
  • Fixed a UI issue with second pedal input of ED10.
The manual has already been updated, however I also exported a section of about the the hihat control here.

Regards,
Rob

Changes in build 28
  • Fixed some recovery tools for macOS.
Changes in build 26
  • Fixed an issue that could crash the device when using the host port and Control Application is open.
Changes in build 25
  • Fixed an issue that could crash the device when connected to iOS.
Changes in build 23
  • Optimizations for devices connected to USB host port.
  • Fixed some possible crashes with ED4 in the USB host port of ED10.
Changes in build 22
  • Fixed a firmware issue causing iOS Control Application connection problems.
Changes in build 21
  • Fixed a UI issue with the xtalk control.
  • Added a section to the manual about setting up a hihat on a hihat stand.
  • Small firmware fix for responding to program change messages.
Changes in build 20
  • Cleaned up the hihat layout.
  • Renamed 'stand' to 'impact'
  • Advanced options are now disabled if the pedal / cymbals are not linked.
  • Fixed numeric value display for knobs (broken in build 18).
  • Updated the manual.
Changes in build 18
  • Fixed minor issues updating on macOS.
  • Rolled back some changes to make it easier to trigger splashes.
  • Added more resolution to the splash sensitivity control. You will definitely need to make adjustments.
Changes in build 17
  • Fine tuning.
Changes in build 16
  • Reduced time required to produce hihat heel splash.
  • Reduced velocity required to produce hihat heel splash.
  • Adjustments to improve hihat pedal / cymbal crosstalk cancellation.
  • Fixed a possible divide by zero issue.
Changes in build 15
  • Fixed issues with latch style footswitches.
Changes in build 14
  • Fixed a possible issue with using a sustain type pedal to send Note On / Off messages.
Changes in build 13
  • Fixed some issues with bank changes with another eDRUMin plugged into host port.
  • Small 'stand' method tweaks.
  • Fixed some cosmetic issues.
Changes in build 11
  • Fixed pedal sensing issues.
  • Slightly decreased the delay for sensing out 'Splash' notes.
Changes in build 10
  • Further tweaked the sensitivity of the edge switches.
  • Renamed the 'xTalk' control for stand mode to 'Thresh'.
  • Swapped the positions and of the 'Scaler' and 'Thresh' controls for 'stand' mode.
  • Removed the edge sensitivity control.
Changes in build 9
  • Further tweaked the sensitivity of the edge switches.
  • Minor cosmetic changes to rimshot range control.
Changes in build 7
  • Further reduced the edge switch sensitivity.
  • ED10 icon will now properly reflect the 'color' of the firmware.
  • Small adjustment to the pedal sensing to reduce the change of a hihat controller being detected as a footswitch.
  • Increased sustain / footswitch debounce time.
Changes in build 6
  • Fixed a crash when changing the cymbal type of the Bell Sense control
  • Hihat CC is now correctly sent when triggering a splash while using 'fast stepping fix' and 'only send with hit'
  • Temporarily added a 'switch sensitivity control' for testing purposes.
Changes in build 5
  • Fixed an issue with fast stepping fix using pedal method
[/list]
MWJT42
Posts: 334
Joined: Wed Aug 05, 2020 8:01 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by MWJT42 »

Brilliant, well done Rob. Looks like some massive improvements to the high hat control, particularly working with SD3.

On first glance at the manual, can you confirm if a single highhat with a stand mounted controller (mine is a goedrum, but I believe the VH11 to be the same setup) is best set to 'pedal' or 'stand' please?

Thanks.
User avatar
Rob
Site Admin
Posts: 4655
Joined: Sat Aug 01, 2009 2:04 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by Rob »

The 'stand' mode is pretty experimental still. It will work best with VH-12 /13 style setups where you have two cymbals that come together. That being said, I also have it working very well with my VH-10. In fact I've only tested it with a VH-13 and VH-10, so I'm really hoping to get some more feedback in order to improve it and make sure it works with other setups as well.
MWJT42
Posts: 334
Joined: Wed Aug 05, 2020 8:01 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by MWJT42 »

First play on the kit using 1.3. And YES! HH set to 'send CC on hit' works flawlessly, and I was able to dial in the foot splashes in SD3 too using the sensitivity. Despite me using a cheap goedrum hat trigger pad and controller, this now feels very natural and plays as expected.

Thanks for putting the time in to address this.

The 'fast stepping fix' worked but didn't allow me to trigger any open in-between hits, so not suitable for my purposes. Could it potentially allow trigger hits? That way we have the ability to fast step without artifacts, but could still have the opportunity for transmutation on slower movements.

Can I suggest that 'pedal' and 'stand' are renamed please ('controller' and 'dual'...?) as the VH11 and goedrum type controllers are stand mounted, but require the current 'pedal' option to operate successfully, which could cause confusion.
User avatar
Rob
Site Admin
Posts: 4655
Joined: Sat Aug 01, 2009 2:04 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by Rob »

MWJT42 wrote: The 'fast stepping fix' worked but didn't allow me to trigger any open in-between hits, so not suitable for my purposes. Could it potentially allow trigger hits? That way we have the ability to fast step without artifacts, but could still have the opportunity for transmutation on slower movements.
That must be a bug. You should definitely be able to rigger any open in-between hits with this feature enabled.
Can I suggest that 'pedal' and 'stand' are renamed please ('controller' and 'dual'...?) as the VH11 and goedrum type controllers are stand mounted, but require the current 'pedal' option to operate successfully, which could cause confusion.
I agree that they should be renamed, but I'm not sold on controller and dual. I'll give it some more thought. Thanks for the feedback.
User avatar
Rob
Site Admin
Posts: 4655
Joined: Sat Aug 01, 2009 2:04 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by Rob »

MWJT42 wrote: The 'fast stepping fix' worked but didn't allow me to trigger any open in-between hits, so not suitable for my purposes. Could it potentially allow trigger hits? That way we have the ability to fast step without artifacts, but could still have the opportunity for transmutation on slower movements.
Definitely a bug when using pedal mode. It's fixed for the next build. Thank-you.
Mylo
Posts: 570
Joined: Sat Dec 14, 2019 1:14 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by Mylo »

My setup will be interesting when it comes time to setting up my hi-hat. I’m using an ATV 14” cymbal sitting on top of a VH-11 controller. However I didn’t like the way the cymbal moved so much when hitting it. So I took a LV cymbal and I’m using it as a bottom cymbal. All of this is sitting on a DW-9000 remote hi-hat stand.

Any thoughts on what initial settings I should use when my 10s arrive?
User avatar
Rob
Site Admin
Posts: 4655
Joined: Sat Aug 01, 2009 2:04 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by Rob »

Just keep in mind that the 'stand' mode relies on the measuring the vibrations caused when the hihat cymbals hit each other, or in the case of my vh-10, when the bottom cymbal is jolted as it hits the bottom of it's travel. If your setup has a significant amount of impact when you press the pedal all the way down, then 'stand' mode might work well for you.

Version 1.3 includes lots of under the hood improvements for the traditional 'pedal' method, too, so don't feel like you need to be using 'stand' method to reap the benefits.
User avatar
Rob
Site Admin
Posts: 4655
Joined: Sat Aug 01, 2009 2:04 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by Rob »

Changes in build 5
  • Fixed an issue with fast stepping fix using pedal method
User avatar
dsteinschneider
Posts: 413
Joined: Sun Sep 15, 2019 11:17 pm

Re: eDRUMin 1.3 BETA now available (again)

Post by dsteinschneider »

Hi Rob,

I decided to live large and just went ahead and updated my ED10 to 1.3.0.5 - Then I thought to myself, let's see if the hi-hat is any different even if I make no changes from the control app or in the VST

Wow!

It's playing exactly how I imagined it should. I can't get ahead of it "stepping" fast chicks. The chick/splash works at faster tempos also.

Time to work on my Whole Lotta Love solo :D

Nice work and THANK YOU!

Doug
Post Reply