Hey guys,
I recently bought some low volume cymbals, switches and piezo's in order to make a new set of cymbals. All works great for the most part (the 2 piece hi-hat is a little tricky and triggers a hit when I open it with my foot but its okay for the style of music i play and I get two zones - it mainly just looks way better haha)
Anyway, at first the aftertouch was working but now iv set them all up it isn't working - i'm on SD3 now, I finally upgraded from ezd2 to ezd3 to SD3 and there is no comparison but it takes much more work and fine tuning in SD3 coz there are so many settings.
So I found the aftertouch in view and it added a box which said it was already turned on on them all and yet nothing. Is there a CC value I need to set or something, it is the one thing that is driving me crazy.
Anyone had anything similar?
Aftertouch not working in SD3
Re: Aftertouch not working in SD3
What do you mean by aftertouch?
What action are you doing, and what do you expect to happen?
What action are you doing, and what do you expect to happen?
Re: Aftertouch not working in SD3
Can you please post a screenshot of your settings for one of the affected cymbals.Rabidreject wrote: ↑Mon Apr 03, 2023 4:25 pm
Anyway, at first the aftertouch was working but now iv set them all up it isn't working - i'm on SD3 now,
Re: Aftertouch not working in SD3
Does the choke signal light up in the edrumin app when you squeeze the edge trigger? It should be set to AT.
-
- Posts: 148
- Joined: Thu Dec 23, 2021 2:34 pm
Re: Aftertouch not working in SD3
No they don’t even light up in the edrumin app. They are all set to AT but don’t light up when struck. It can’t be the wiring because they used to work fine and one of them is a diamond drums cymbal - all having the same issue. Really odd…
-
- Posts: 148
- Joined: Thu Dec 23, 2021 2:34 pm
Re: Aftertouch not working in SD3
SD3 settings for corresponding cymbal.
- Attachments
-
- Screenshot 2023-04-13 at 16.40.33.png (294.98 KiB) Viewed 1730 times
Re: Aftertouch not working in SD3
I'm pretty sure this is a big which is fixed in the latest beta.