Drum Map - how does it work

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Aleo
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Joined: Mon Feb 14, 2022 2:44 pm

Drum Map - how does it work

Post by Aleo »

I am new to eDrumin and the MIDI technical terms used in the manual and the manual does not really elaborate on how Drum Map works. I would like to better understand the features of eDrumin to see whether it makes sense for me to buy it. I would like to use Audio Evolution Mobile (Android) with eDrumin but there is no preconfigured drum map for it in the Control Application. Can I use Drum Map to configure drum pads in the way Audio Evolution Mobile expects it? In other words, if I for example hit a tom pad how do I make sure that Audio Evolution Mobile plays the correct tom sound. In addition, what do CHAN, HIT, SS, RS, POS stand for? Are they relevant for my intended setup with Audio Evolution Mobile?
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Rob
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Re: Drum Map - how does it work

Post by Rob »

eDRUMin should work just fine with Audio Evolution.

To be completely honest though, if the concept of different articulations and MIDI is quite foreign to you, then you would probably be better served by another solution that is a lot less technical.

Chan -> MIDI Channel (every MIDI note is sent on a particular channel)
HIT -> MIDI Note associated with the hitting the main surface of a pad.
SS -> MIDI Note associated with the SideStick (cross-stick) articulation of a pad.
RS -> MIDI Note associated with the rimshot articulation of a pad.
POS -> MIDI Control Change used to communicate positional sensing information.
Aleo
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Re: Drum Map - how does it work

Post by Aleo »

Thanks for your reply.

I don't mind learning more about MIDI. Where can I read about how to fine tune the eDrumin settings for a VST?
If it turns out that Audio Evolution Mobile expects e.g. a tom with different MIDI settings, how to adapt the settings accordingly?
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Rob
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Re: Drum Map - how does it work

Post by Rob »

You can easily set the MIDI Note that each articulation sends from the eDRUMin control application. You don't need to use a particular drum map. If Evolution Audio supports MIDI learn, it's probably easier to use a drum map and then use EA's learn function.
LooseSends
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Re: Drum Map - how does it work

Post by LooseSends »

I probably know less than you about MIDI, but I found it mostly pretty intuitive to figure out how to set things up for my mixmatch kit that started out as an Alesis Surge kit.

Basically, it will show you articulations in the graph and which zone is being triggered at the bottom right. The box that flashes as you hit it will have a number which corresponds to the map you have set up in your VST drum sampler. For me it happens to be Addictive Drums, and the map provided in the ED control software doesn't seem to line up perfectly anyway, but I just started from scratch.

With auto-select on you hit the pad and it will show which input it is being triggered on and you match up the key to the corresponding VST sample you want triggered. You may need to select the type of pad you have plugged in from the drop-down menu above the graph. Again, this part is pretty intuitive.

You can then assign any other zones to their VST samples, and tweak deeper. The ED control software is likely far more adjustable than whatever module you are running. My HH pedal broke and while awaiting a replacement I've got an ancient Roland FD pedal plugged in, and I'm able to set up six in-between positions for the HH which sounds amazing if your VST supports more than open/closed (sorry not familiar with Evolution).

You will not find a more versatile way to trigger VST drums than with this ED device and the control software.
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