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Different notes based on velocity
Posted: Wed Sep 21, 2022 12:34 pm
by rockdude
Hi Rob
I would find it very useful to be able to trigger different notes per articulation based on velocity.
For example, if I hit my snare in the center with velocity 0-40 note 1 is triggered and if I hit my snare in the center with velocity 41-80 note 2 is triggered etc. Would also be cool if both notes triggered if the range overlap, for example if I set 0-60 for note 1 and 40-80 for note 2, both notes would trigger between 40-60.
Would be a great way to create more realism when triggering my own samples from a module such as Yamaha DTX Multi 12.
Re: Different notes based on velocity
Posted: Wed Sep 21, 2022 3:41 pm
by Sly
Dont know which drum sampler you use but you can do that in superior 3 by stacking articulations and using the velocity gate.
Re: Different notes based on velocity
Posted: Thu Sep 22, 2022 4:55 am
by rockdude
Sly wrote: βWed Sep 21, 2022 3:41 pm
Dont know which drum sampler you use but you can do that in superior 3 by stacking articulations and using the velocity gate.
I can do it in many drumsamplers (and I pretty much have them all
), but I want to do it without a drumsampler or computer. I want to use it live, triggering samples and controlling my module. I have an edrumin 4 connected to a DTX Multi 12 right now. Itβs a very nice combination and allows me to connect an external snare and two cymbals. Positional sensing on the snare and three zones on the cymbals while triggering my own samples. The edrumin unit is even powered by DTX Multi 12 through usb
Re: Different notes based on velocity
Posted: Thu Sep 22, 2022 6:45 am
by Rob
Feature request noted. I could possible implement that as part of the note banks, but I would still need to allocate some memory for the velocity cutoffs. Assuming no overlaps, that would require an extra 3 bytes for each articulation, and because inputs can be set to dual mono, we'd need to multiply that by 2. So a minimum of 18 bytes per input. That's pretty expensive. For comparison, all the settings for an input currently only use 47 bytes. I couldn't make it happen without making drastic changes to my memory structures.
If we only allowed 2 different notes per articulation and no overlap, it could be done with only 6 bytes per input. That would be doable.
Re: Different notes based on velocity
Posted: Thu Sep 22, 2022 9:08 pm
by rockdude
Rob wrote: βThu Sep 22, 2022 6:45 am
Feature request noted. I could possible implement that as part of the note banks, but I would still need to allocate some memory for the velocity cutoffs. Assuming no overlaps, that would require an extra 3 bytes for each articulation, and because inputs can be set to dual mono, we'd need to multiply that by 2. So a minimum of 18 bytes per input. That's pretty expensive. For comparison, all the settings for an input currently only use 47 bytes. I couldn't make it happen without making drastic changes to my memory structures.
If we only allowed 2 different notes per articulation and no overlap, it could be done with only 6 bytes per input. That would be doable.
2 notes per articulation would be a lot better than one, for realism when playing lighter strokes such as buzz rolls and dynamic playing.
I'd say go for it!
Are you considering the snare "edge" note for positional sensing in that calculation too? The PDX-100 is so precise with edrumin that I would actually be able to play three positional zones on the snare (as possible in SD3 with cc), but in note mode only one articulation/note is possible currently.
Re: Different notes based on velocity
Posted: Fri Sep 23, 2022 9:07 pm
by jacko
even two velocities would be neat
for the dtx12, with positional sensing on a snare, it would mean you could alternate between 4 samples ('layers' in the dtx), times two velocities (in the eDRUMin), times three head zones (PS in the eDRUMin), plus cross stick and rim shot (in the dtx)
so that would be 24 head samples and 8 each for cross stick and rim shot. that would be an internal-sound snare worth having
Re: Different notes based on velocity
Posted: Sat Sep 24, 2022 10:50 pm
by djbclark
Would also be awesome for my use case, marching snare drum to edrumin4 to android, as I doubt Android apps will have this feature (eagerly awaiting my first edrumin! :-) going from 3 to 6 possibilities would be a big deal.