eDRUMin version 2.1 BETA

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Rob
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Re: eDRUMin version 2.1 BETA

Post by Rob »

Posted build 2.
  • Fixed an optimization issue with Dual Mono inputs.
  • Fixed Alesis Drum Map.
UPDATE: Seems like the Alesis Map isn't being updated for some reason....
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Rob
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Re: eDRUMin version 2.1 BETA

Post by Rob »

I posted build 4.
  • Fixed Alesis drum map.
  • Fixed a possible crash.
  • Fixed an edge sense issue.
Luckymethod
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Re: eDRUMin version 2.1 BETA

Post by Luckymethod »

found an error in the Superior Drummer map, crash 1 is mapped to the ride.

see video: https://photos.app.goo.gl/QaTDPEsShWnMebYn6
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Re: eDRUMin version 2.1 BETA

Post by Luckymethod »

Rob wrote:
Sun Sep 18, 2022 3:35 am
I posted build 4.
  • Fixed Alesis drum map.
The drum map is ALMOST there. There's still a couple issues.

Ride

1. The bell is mapped to 26, should be mapped to 53
2. The choke for is mapped to 0, not sure what the value should be but the crash is 34 and it works.

Everything else seems to work fine, thank you so much for adding this, it's really nice to have it out of the box.
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Rob
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Re: eDRUMin version 2.1 BETA

Post by Rob »

So the other issues with the UI not being responsive are fixed as well?

UPDATE: Map is fixed for the next build.
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Re: eDRUMin version 2.1 BETA

Post by Rob »

Luckymethod wrote:
Mon Sep 19, 2022 3:02 am
found an error in the Superior Drummer map, crash 1 is mapped to the ride.
I think that's more likely an issue with the particular library you have loaded. SD3 mappings for various expansion packs are all over the place--one of the major reasons why I implemented maps in eDRUMin in the first place.
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Re: eDRUMin version 2.1 BETA

Post by Luckymethod »

Rob wrote:
Mon Sep 19, 2022 6:26 am
Luckymethod wrote:
Mon Sep 19, 2022 3:02 am
found an error in the Superior Drummer map, crash 1 is mapped to the ride.
I think that's more likely an issue with the particular library you have loaded. SD3 mappings for various expansion packs are all over the place--one of the major reasons why I implemented maps in eDRUMin in the first place.
Happens with the standard library, a couple expansions and all the ezdrummer 2 libraries. I would say it's pretty consistently wrong in the same way.
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Re: eDRUMin version 2.1 BETA

Post by Luckymethod »

Rob wrote:
Mon Sep 19, 2022 4:02 am
So the other issues with the UI not being responsive are fixed as well?

UPDATE: Map is fixed for the next build.
I figured that one out: happens when i connect the USB cable and the power supply is also connected at the same time. If I disconnect the power supply it starts working immediately.

Is it a known limitation or can it be fixed?
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Rob
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Re: eDRUMin version 2.1 BETA

Post by Rob »

I'm not seeing the issue here. What are you using for a hihat controller? Does it have an external power supply?
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Re: eDRUMin version 2.1 BETA

Post by Luckymethod »

Rob wrote:
Tue Sep 20, 2022 8:51 am
I'm not seeing the issue here. What are you using for a hihat controller? Does it have an external power supply?
is this question for me? I have a Roland VH13, no external power supply.
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