Addictive drum vs other VST

Sly
Posts: 110
Joined: Tue Jul 09, 2019 8:43 am

Re: Addictive drum vs other VST

Post by Sly »

I don't think you can have 3 zones from the snare head if PS is set to note instead of CC. Indeed, eDRUMin only let you set one midi note for PS, a kind of edge note. Then, with those green bars you can set how far from the edge the PS note is tiggered.

But using a midi transfomrer (like the one included in Cubase) you can actualy get 127 different notes from your snare.
Set PS to CC, and tell the transformer to change the midi snare note number to the value of the PS CC.
For exemple, if you hit in the center, the CC should be at 1, then the transformer change the snare note to note number 1, if you hit near the edge, the CC should be at 127, then the transformer change the snare note to 127. And of course any value in between will be also chaged.

Each of those 127 sanre note could have 127 velocity values, then you could trigger 127 X 127 = 16 129 samples from the snare head !

Enjoy !

More seriously, with the midi transformer of Cubase, you can set a range of value. That means you should be able to set each zone as you want, with a dedicated midi note for each zone. But more zone equal more issue to get distinct and reliable zones. To be tried
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lalo
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Joined: Thu Nov 28, 2019 7:23 pm

Re: Addictive drum vs other VST

Post by lalo »

I think the edrumin sends cc but in blocks, 0 to 64 triggers center 64-127 off center and edge. I use an app called midi spy and I only see 2 notes sent, 6 and 10, in both cc and note mode... which leads me to ask, which edrum map shpuld we use in SD3 and which note should we set the snare for Positional sensing to work?
Sly
Posts: 110
Joined: Tue Jul 09, 2019 8:43 am

Re: Addictive drum vs other VST

Post by Sly »

If you set the green zone correctly, you should get far more value. The green zone correspond to the zone in which the CC evolve from 1 to 127, outside the green zone the CC is either at 0 or 127.

Rob should confirm.
Sly
Posts: 110
Joined: Tue Jul 09, 2019 8:43 am

Re: Addictive drum vs other VST

Post by Sly »

Ok, reading the manual p19, I think I was almost right. In he green zone, the CC value evovle from 64 to 127. Outside it's either 0 or 127
thenewdrummer
Posts: 173
Joined: Mon Aug 31, 2020 11:25 pm

Re: Addictive drum vs other VST

Post by thenewdrummer »

Sly wrote:I don't think you can have 3 zones from the snare head if PS is set to note instead of CC. Indeed, eDRUMin only let you set one midi note for PS, a kind of edge note. Then, with those green bars you can set how far from the edge the PS note is tiggered.

But using a midi transfomrer (like the one included in Cubase) you can actualy get 127 different notes from your snare.
Set PS to CC, and tell the transformer to change the midi snare note number to the value of the PS CC.
For exemple, if you hit in the center, the CC should be at 1, then the transformer change the snare note to note number 1, if you hit near the edge, the CC should be at 127, then the transformer change the snare note to 127. And of course any value in between will be also chaged.

Each of those 127 sanre note could have 127 velocity values, then you could trigger 127 X 127 = 16 129 samples from the snare head !

Enjoy !

More seriously, with the midi transformer of Cubase, you can set a range of value. That means you should be able to set each zone as you want, with a dedicated midi note for each zone. But more zone equal more issue to get distinct and reliable zones. To be tried
Just an idea, but wouldn't be easy and a great addition to the eDRUMin to have a kind of midi transformer like Cubase built in? I think it would be easy to send a larger range of midi note instead of cc.

But maybe the majority of users already use sd3 and wouldn't be used a lot. I'm just thinking out loud.
Sly
Posts: 110
Joined: Tue Jul 09, 2019 8:43 am

Re: Addictive drum vs other VST

Post by Sly »

very few users for such kind of feature I guess
And maybe the concept of multiplying zones on a single drum head should be proved before implementing a midi transformer.
thenewdrummer
Posts: 173
Joined: Mon Aug 31, 2020 11:25 pm

Re: Addictive drum vs other VST

Post by thenewdrummer »

Sly wrote:very few users for such kind of feature I guess
That's what I was wondering.
MWJT42
Posts: 334
Joined: Wed Aug 05, 2020 8:01 pm

Re: Addictive drum vs other VST

Post by MWJT42 »

perceval wrote:With 3 zones of PS, one rim click and one rimshot, that's 5 different sounds that can be assigned!

:)
Rimshot! Yes! That's nearly a full kit. On one drum!
MWJT42
Posts: 334
Joined: Wed Aug 05, 2020 8:01 pm

Re: Addictive drum vs other VST

Post by MWJT42 »

Sly wrote:I don't think you can have 3 zones from the snare head if PS is set to note instead of CC. Indeed, eDRUMin only let you set one midi note for PS, a kind of edge note. Then, with those green bars you can set how far from the edge the PS note is tiggered.

But using a midi transfomrer (like the one included in Cubase) you can actualy get 127 different notes from your snare.
Set PS to CC, and tell the transformer to change the midi snare note number to the value of the PS CC.
For exemple, if you hit in the center, the CC should be at 1, then the transformer change the snare note to note number 1, if you hit near the edge, the CC should be at 127, then the transformer change the snare note to 127. And of course any value in between will be also chaged.

Each of those 127 sanre note could have 127 velocity values, then you could trigger 127 X 127 = 16 129 samples from the snare head !

Enjoy !

More seriously, with the midi transformer of Cubase, you can set a range of value. That means you should be able to set each zone as you want, with a dedicated midi note for each zone. But more zone equal more issue to get distinct and reliable zones. To be tried
That's cool. I think Reaper might also have something like the transformer.

To make this work Welland be functional (e.g. Mandala pads), I think we'd need some CC input / output curve (which might already exist in the Cubase transformer?) - actually thinking about it, the PS green zone must be doing some sort of curve if it's outputting the full range 0-127? Interesting stuff anyway.
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lalo
Posts: 349
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Re: Addictive drum vs other VST

Post by lalo »

The sensory percussion trigger has 10 zones for each drum, imagine the edrumin doing this in a couple of years ;-)
https://youtu.be/LZ07zN7hWFI
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