eDRUMin 2.4 BETA

CodaClef
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Joined: Tue Dec 10, 2024 4:27 am

Re: eDRUMin 2.4 BETA

Post by CodaClef »

Uh-oh, after quitting and restarting my ED the window not looks like this, not showing the 2 ED 10's anymore.
What do I do?

EDIT: I downloaded 2.3.2.31 and same thing, shows like an ED4 and doesn't show the 2nd at all. Tried updating firmware and it hangs and fails.
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Rob
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Re: eDRUMin 2.4 BETA

Post by Rob »

Just power cycle the devices. They should work fine.
CodaClef
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Re: eDRUMin 2.4 BETA

Post by CodaClef »

Rob wrote:
Sat Mar 29, 2025 4:53 am
Just power cycle the devices. They should work fine.
Yeah they came back and updated fine after that. Thanks!

Might have found a bug in the minimize button, haven't seen this before, and it wasn't like this at first...
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mrmbira
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Re: eDRUMin 2.4 BETA

Post by mrmbira »

Is the midi channel function working as it should? It seems to always show global but when I click on it it shows the non-global channel that I set it too. Why does it not show my setting without clicking on it?
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Rob
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Re: eDRUMin 2.4 BETA

Post by Rob »

When it says GC, it's using the global channe,l which can be set in the options page (cog icon in the side bar on the left of the UI). When you click on the chan label, you can set a different channel for that particular input.
CodaClef
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Re: eDRUMin 2.4 BETA

Post by CodaClef »

Rob wrote:
Sat Mar 29, 2025 4:53 am
Just power cycle the devices. They should work fine.
Yes everything came back! Thanks!
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Rob
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Re: eDRUMin 2.4 BETA

Post by Rob »

I posted build 1.
  • Added a 'note velocity' device setting to change the way note velocities are calculated, removing the need for extremely velocity curve settings.
  • Reworked sense controls for dual peizo pads so that all the control can fit nicely again.
  • Fixed awkwardness using mouse wheel on rimshot range control.
  • Fixed a regression bug when trying to turn on/off expression curves.
Here's an exert from the manual about the Note Velocity setting:

Note Velocity
There is no standard way to translate transient magnitudes to note velocities. Prior to version 2.4, the eDRUMin linearly mapped the magnitude of hits (force) directly to note velocities (linear force).

As of version 2.4, you can now change this to ‘linear velocity’ (new default), which is more similar to how a keyboard measures velocity, where velocity is a measure of how fast a keyboard key is moving downward.

When set to ‘linear velocity’, the eDRUMin translates the magnitude of transients to something resembling the downward speed of your drumstick. This removes the need for extreme velocity curves to get a natural velocity response in many applications.
frankzappa
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Joined: Tue Jan 07, 2025 9:36 pm

Re: eDRUMin 2.4 BETA

Post by frankzappa »

Looking forward to the velocity mapping Rob, sorry for bugging you about it :mrgreen:
Gemini8026
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Re: eDRUMin 2.4 BETA

Post by Gemini8026 »

"Improve cross-stick performance on ATV snare with cross-stick bracket (and possibly other snares)."

- ATV snare user here and can report cross stick is working good for me. Much improved as before it wasnt very good.
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Rob
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Re: eDRUMin 2.4 BETA

Post by Rob »

frankzappa wrote:
Thu Apr 03, 2025 6:02 pm
Looking forward to the velocity mapping Rob, sorry for bugging you about it :mrgreen:
I actually think the 'linear force' method is the correct implementation. By converting the force measurements to velocity just so that software applications can convert it right back to force again results in a drop in fidelity. But considering a large number of people are triggering drum software with keyboards, that's not going to change.

eDRUMin natively measures force, so I'm going to stick to 'linear force' and use the curve to compensate as I always have. That preserves the highest resolution.
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